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	<title>Comments on: Spotted: Use in Case of Fire Only</title>
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	<description>Encounters with designed experiences</description>
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		<title>By: Sarah</title>
		<link>http://www.sgmitch.com/blog/2010/01/use-in-fire-only/comment-page-1/#comment-806</link>
		<dc:creator>Sarah</dc:creator>
		<pubDate>Fri, 22 Jan 2010 17:15:16 +0000</pubDate>
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		<description>Bella Martin (@kbellamartin) responded to me on twitter with this brilliant illustration of the psychology behind why this button bugs me: http://wearscience.com/design/button/ Apparently a youth science museum has a button in their elevator that is DESIGNED to make kids curious enough to press it. 

&quot;Hypothesis:  Any button placed over ten feet up and so tantalizingly labeled must have a profoundly interesting effect if pressed. With no apparent documentation about its function there appears only one way to find out...&quot; 

If you design a mission critical button or interface that is the same as an exhibit on temptation, curiosity and discovery, I think you might have missed the mark a little.</description>
		<content:encoded><![CDATA[<p>Bella Martin (@kbellamartin) responded to me on twitter with this brilliant illustration of the psychology behind why this button bugs me: <a href="http://wearscience.com/design/button/" rel="nofollow">http://wearscience.com/design/button/</a> Apparently a youth science museum has a button in their elevator that is DESIGNED to make kids curious enough to press it. </p>
<p>&#8220;Hypothesis:  Any button placed over ten feet up and so tantalizingly labeled must have a profoundly interesting effect if pressed. With no apparent documentation about its function there appears only one way to find out&#8230;&#8221; </p>
<p>If you design a mission critical button or interface that is the same as an exhibit on temptation, curiosity and discovery, I think you might have missed the mark a little.</p>
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